

It's come a long way since its origins over in Bellevue, back when it was a lot more card and tabletop games than videogames. And I have to say, it was pretty cool to be around that energy. But to the gamers who bought PAX passes and in many cases traveled long distances to be there, everything was new, fresh and exciting. Consequently, most of what we saw at PAX was "old" - builds of games we'd already seen at the Electronic Entertainment Expo or Gamescom. At IGN, we go to a lot of trade shows and see most of these games months before the public.

They never saw it coming when I flipped over their boards and ran away. I can't count the number of times I walked past clusters of people intently playing tabletop games like Warhammer. It was a good mix of big and small, old and new, retro and modern, digital and analog. But we also caught glimpses of cool new indie projects like Shank and Dust. We saw huge games like Assassin's Creed II, Halo 3: ODST and Uncharted 2.

All the big boys were on the floor, except for Activision, which smartly avoided the show floor because it knew it just didn't have the cool factor to hang with EA and Ubisoft. Ryan Geddes : This is the first time I've ever attended the Penny Arcade Expo, and I was really impressed with the amount of support publishers and developers threw into the event.
